Grade Range: K-12Resource Type(s): Reference MaterialsDate Posted: 9/9/2008
Through the use of interactive games, inventors' stories, video commentaries, and toy displays, students will learn how play connects to the creative impulse that is fundamental to the work of invention, and explore the playful side of invention and the inventive side of play.
Multimedia instruction, Museum education
The Nintendo Game Boy was released in 1989. It was a handheld video game console that combined as...
science, play, communication, create, problem solving, invention, tinker, innovation, design, inventor, invent, tinkering, imagination, social play, make believe, creativity, technology, curiosity, innovator, collaboration
Follows five inventors: Elijah "the real" McCoy, Madame C.J. Walker, Granville Woods, Garrett Mor...
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